Slaanesh Daemonkin
Homebrew rules v 2.1
Very Much WIP
Designers Note: These rules were written for 7th Edition 40k. If GW release any 8th Edition Daemonkin books, I'll base a new version of these rules on that.
Designers Note: These rules were written for 7th Edition 40k. If GW release any 8th Edition Daemonkin books, I'll base a new version of these rules on that.
Revel in Excess
All models in a
Slaanesh Daemonkin army have the Revel in Excess special rule.
In addition to allowing them to generate and benefit from Excess,
Characters with this rule may not decline a Challenge. If there are
multiple Characters eligible to receive a Challenge the controlling
player decides which one accepts. Note that Characters with this rule
are not required to always issue Challenges, though they may if they
wish. Models with the Eye of the Gods special rule must issue and
accept Challenges as stated in that rule, but do not roll on the Eye
of The Gods table. (They generate Excess instead) If a unit contains
any models that do not have the Revel in Excess special rule
then only those models who have the rule benefit from its effects. A
unit will generate Excess points if any models in it have the Revel
in Excess rule.
Gaining Excess Points
Like Khorne
Daemonkin, Slaanesh Daemonkin generate Tithe points, in this case
referred to as Excess. Disciples of Slaanesh revel in extreme sensory
stimulation, martial pride and perfection, and the pain of their
enemies. An Excess point is gained in each of the following
circumstances, up to a maximum of 6:
- Fear: Whenever an enemy unit fails any kind of Morale or Pinning check caused by a model with the Revel in Excess rule, including Daemonic Instability. If the effect of the failed test is prevented by another rule (eg Mob Rule) a point is not generated.
- Exhilaration: Whenever a unit with the Revel in Excess rule passes a Leadership check, including if that check is automatically passed due to the Fearless rule.
- Despair: Whenever a unit with the Revel in Excess rule destroys an enemy unit in Assault, including by Daemonic Instability or Sweeping Advance. (Note that a Sweeping Advance will also generate a point for the failed enemy Morale check)
- Domination: Whenever a Character with the Revel in Excess rule slays an opponent in a Challenge.
- Pride: Whenever an opposing Character declines a Challenge from a model with the Revel in Excess rule.
Designers Note: Note
that the Morale check for taking 25% casualties in a phase is taken
at the end of that phase. A unit that is damaged enough to take a
Morale test by one attack, but then destroyed outright in the same
phase by a subsequent attack, will not generate
an Excess point. If an enemy unit is damaged by multiple friendly
units in one turn, or caught by a Sweeping Advance by multiple units
at once, Excess points will be generated so long as at least one
participating model has the Revel in Excess
rule.
Spending
Excess Points
Excess points may
be spent at the start of the Daemonkin player's Player Turn, and the
effects last until the start of that player's next Player Turn unless
otherwise stated. When Excess points are spent in this manner, any
points that are not spent are lost and the count resets to zero.
1: Mercurial
Speed: Invigorating Warp energies flow through the veins and
synapses of the Daemonkin. All friendly models with the Revel
in Excess special rule gain +1 Initiative and the Fleet special
rule, and count as having Assault Grenades when charging models in
cover.
2: Maniacal
Persistence: Whipped into a frenzy, the Daemonkin treat the
most horrific of injuries as merely another experience to be
savoured. All friendly models with the Revel in Excess special
rule gain the Feel No Pain special rule.
3: Preternatural
Agility: The Daemonkin begin to caper and dance with
impossible speed, crossing the most treacherous terrain effortlessly
and evading defensive fire or blurring into a mass of claws. All
unengaged friendly models with the Revel in Excess special
rule gain the Move Through Cover rule and may Assault after running,
and enemy units Assaulted by them may not fire Overwatch. Engaged
friendly units with the Revel in Excess special rule instead
gain +1 Attack.
4: Handmaidens of the Dark Prince:
Drawn by screams of terror
and gasps of pleasure, the handmaidens of Slaanesh come to join the
dance. A unit of either
10 Daemonettes or 5 Seekers of Slaanesh is Summoned within 6” of
any unit with the Revel in Excess special
rule.
5: The
Reaping of Souls: The
soul-scent reaches far into the Gardens of Slaanesh, and the fell
denizens of its reaches ride, slither and skitter to war. A
unit of five Fiends of Slaanesh, or an Exalted Seeker Chariot is
Summoned within 6” of any unit with the Revel in Excess
special rule.
6: Irresistible
Apotheosis: Amused
by the prideful boasts of His/Her Champion, Slaanesh favours their
soul with the lightest of touches. Immortality or damnation are there
to be claimed. Choose
one friendly Character with the Revel in Excess special
rule who does not have the Daemon of Slaanesh special rule. That
character must make an immediate Leadership test. If the test is
failed, a Chaos Spawn is summoned within 6” of that character. If
the test is passed, one of the following may be summoned within 6”
of the character:
- A Daemon Prince of Slaanesh (from Codex: Chaos Space Marines) with Warp Forged armour and up to 100 points of upgrades. If the Daemon Price has wings these must be paid for from this allowance. If the chosen character is the Warlord then the opponent does not score the Slay The Warlord secondary objective until the newly-summoned model is removed as a casualty. Furthermore, the Daemon Prince retains any Warlord Trait or Artefact that the Warlord had at no additional cost, but may never have more than one Artefact.
- A Keeper of Secrets with Psyker Mastery Level 3. If the chosen character is the Warlord then the opponent does not score the Slay The Warlord secondary objective until the newly-summoned model is removed as a casualty. Furthermore, the Keeper of Secrets retains any Warlord Trait that the Warlord had.
After the summoned
model is placed, the chosen Character is removed as a casualty. This
does not generate a Kill Point in missions that use them.
Summoned units
When a unit is
summoned as a result of spending Excess points, a new unit under your
control immediately arrives via Deep Strike within range of the
specified unit on the board. If that unit's Army List Entry has the
option to take a Rapturous Standard, an Instrument of Chaos and/or
the option to upgrade one model as a Character, you may take that
option for free provided you have the appropriate model available.
Unless stated otherwise, a summoned unit cannot take any further
upgrades or options. If you do not have enough models to place the
entire unit on the board, place as many as you can- any excess are
considered destroyed.
When a unit of
Daemons is summoned as a result of a psychic power, those Daemons are
summoned as per the usual rules. They do not gain the Revel
in Excess special rule, even if they are Daemons of Slaanesh, and
follow all the usual rules from Codex: Chaos Daemons. This also
applies to models summoned through the use of a Portalglyph.
Unit Roster
A Slaanesh
Daemonkin army is drawn from Codex: Chaos Space Marines and Codex:
Chaos Daemons with the following conditions:
Codex: Chaos Daemons
Any unit with the
Daemon of Slaanesh rule from Codex: Chaos Daemons may be used in its
usual Battlefield Role. If a unit has the option to be a Daemon of
Slaanesh, it may be used but must purchase this option (eg Soul
Grinders). Daemon Princes may not be used (use the Codex: Chaos Space
Marines version instead as detailed below). 4 Heralds may be picked
in one HQ slot as usual. Any Icons purchased must be upgraded to
Rapturous Standards.
All units taken
from Codex: Chaos Daemons which have the Daemonic Instability rule
replace it with the Fearless special rule.
Codex: Chaos Space Marines
The following
units from Codex: Chaos Space Marines may be used in the following
Battlefield Roles. If a model has the Daemon special rule, this is
replaced with the Daemon of Slaanesh special rule at no additional
points cost (Daemon Princes must still purchase this upgrade). All
models which have the option must purchase the Mark of Slaanesh.
HQ: Chaos Lord,
Chaos Sorcerer, Daemon Prince
TROOPS: Chaos
Cultists, Chaos Space Marines, Noise Marines
ELITES: Possessed,
Chaos Terminators
FAST ATTACK: Chaos
Spawn, Chaos Rhino, Chaos Bikers, Raptors, Warp Talons, Heldrake
HEAVY SUPPORT:
Chaos Land Raider, Forgefiend, Maulerfiend, Defiler, Helbrute.
Lords of War
In addition to
these units, a Slaanesh Daemonkin army may contain a Daemon Knight of
Slaanesh, or Zarakynel, Bringer of Torments, (subject to the usual
rules of game point level).
All
models in a Slaanesh Daemonkin army gain the Revel in
Excess special rule at no
additional points cost.
Weapons and Wargear
For simplicity's
sake, models drawn from Codex: Chaos Space Marines (including Daemon
Princes) use the Weapons and Wargear table from that book, and may
purchase a single Chaos Artefact.
Heralds of
Slaanesh may take Loci from Codex: Chaos Daemons. Additionally,
Independent Characters taken from Codex: Chaos Daemons may carry a
Hellforged Artefact from either the list in Curse of the Wulfen, or
that in Codex: Chaos Daemons.
Warlord
Trait
The Warlord of a
Slaanesh Daemonkin army may either roll on the standard Warlord Trait
tables, or may use the Slaanesh Daemonkin table below:
1 Nexus
of Hysteria: This
Warlord constantly emits a hideous, screaming din that distracts and
disturbs their foes. Enemy
models within 6” of your Warlord, or who are the target of an
Assault from them, may not fire Overwatch.
2 Disciple
of Slaanesh: This
Warlord's shrieks of passion are infectious, whipping their warriors
into a frenzy. Your
Warlord has the Zealot special rule.
3 Exhibitionist:
This Warlord is a
whirlwind of claws and blades, killing with every caress. Add
1 to your Warlord's Attacks characteristic.
4 Favoured of Slaanesh: The
artistry of this Warlord's kills is legendary, and they sit high in
the Dark Prince's fickle favour. Your
Warlord generates an additional Excess point each time they slay an
enemy Character in a Challenge.
5 The Devil Who Knows: All
the dark secrets of the enemy are known to this Warlord. Your
Warlord has the Preferred Enemy special rule.
6 Destined
For Glory: This
Warlords destiny is set. It is only a matter of time. When
resolving the Irresistible Apotheosis result on the Excess table,
this Warlord will automatically pass the Leadership test if they are
the chosen Character.
Artefacts of Slaanesh
An Independent
Character who is eligible to carry any Artefact may instead purchase
an Artefact of Slaanesh from the following list. Only one of each may
be taken per army.
The Song of
Fears Remembered. 30 points.(Models with the Daemon of Slaanesh
rule only)
The Daemon is
constantly accompanied by the half-heard songs of distant choirs.
Those mortals who stray too close and make out the words are suddenly
struck with the memory of every moment of terror, horror and pain in
their lives. Even the boldest find their resolve weakening in such
circumstances, all the more so should someone draw attention to their
failings...
All units, friend or foe, within 6” of the bearer of the Song of
Fears Remembered suffer a -2 Leadership penalty. If the unit has the
Fearless and/or And They Shall Know No Fear special rules, they do
not suffer this penalty but are otherwise treated as if they did not
have the rule(s).
In addition to these effects, affected models who are also within 6”
of the Masque of Slaanesh suffer an additional -1 Leadership penalty
as the Masque dances to the song.
Models with the Daemon special rule are immune to all effects of the
Song of Fears Remembered.
Blade of Pride.
25 points.
The bearer of
the Blade of Pride considers themselves to be a warrior without peer.
To prove their superiority, they allow their foes to strike the first
blow in duels, expertly parrying and dodging every assault before
slaying their hapless opponent with a single, precise strike.
The Blade of Pride is a Power Sword. In addition, when the bearer is
fighting in a Challenge the Blade of Pride becomes AP2 and Unwieldy
and gains the Instant Death special rule. The bearer has a 3+
Invulnerable save whilst fighting in a Challenge. When attacking in a
Challenge, the bearer may add +1 to their roll To Hit or To Wound for
every Attack on their opponent's profile, but may only make one
Attack themselves.
If the bearer of the Blade of Pride slays an opponent in a Challenge,
an additional Excess point is gained. The bearer must always issue a
Challenge wherever possible.
The Wyrm of
Screams. (One Use Only) 30 points.
This tiny,
wriggling parasite looks disturbingly sensuous to the eye, at once
repellent and alluring. It is rarely seen, however, for the thing is
suffused in the energies of the Warp and can exist for only mere
seconds outside of it without a host. When released from its vessel,
be it a heretech stasis-ewer or arcane canoptic omnium, the Wyrm
burrows into the nearest flesh and desperately sculpts it into a
living warp portal through which to return home to the Orchards of
Sins. Of course, such a portal is not one-way...
When the bearer of the Wyrm of Screams slays an enemy model in
Assault, they may opt to release the Wyrm into the remains. If this
is done, at the end of the Fight sub-phase a Chaos Spawn of Slaanesh
with the Revel in Excess special rule and the Daemon of
Slaanesh special rule under the control of the owner of the Wyrm is
placed as close as possible to them, not within 1” of any enemy
model. Whilst this Chaos Spawn remains in play, models with the
Daemon of Slaanesh special rule entering play by Deep Strike within
6” of it do not roll for scatter. In addition, roll a D6 before
moving the Chaos Spawn in each subsequent Movement Phase- on a roll
of 4+, a unit of D6 Daemonettes of Slaanesh are Summoned within 6”
of the Spawn. This unit has the Revel in Excess special rule
and the Fearless special rule, does not suffer from Daemonic
Instability, and may not have any upgrades, icons or characters.
The Chaos Spawn may not join, or be joined by, any other model or
character of any sort, nor may it enter a transport vehicle or
building. It may not make Assault moves, but will fight back in
Assault if attacked. If it is slain, it awards a Kill Point as usual
if this victory condition is being used. If the Spawn survives the
battle, it awards one Victory Point to the controlling player, for
the troubles of the foes of Slaanesh are only just beginning...
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